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Netflix purchases autonomous game engineer Boss Fight in most recent gaming procurement

Netflix has gained Texas-based autonomous game designer Boss Fight Entertainment, the organization reported in a blog entry. The monetary terms of the arrangement were not uncovered. The arrangement, which imprint’s Netflix’s third procurement of a gaming organization, is essential for the web-based feature’s continuous push toward gaming.

Boss Fight was founded in 2013 by former Zynga Dallas and Ensemble Studios employees. Netflix says the studio’s experience with building games across genres will help accelerate its ability to provide Netflix users with more titles. The Boss Fight team will continue to operate out of their current studios in Dallas, Austin and Seattle.

“Boss Fight’s mission is to bring simple, beautiful, and fun game experiences to our players wherever they want to play,” said Boss Fight Entertainment founders David Rippy, Bill Jackson and Scott Winsett, in a statement. “Netflix’s commitment to offer ad-free games as part of members’ subscriptions enables game developers like us to focus on creating delightful game play without worrying about monetization. We couldn’t be more excited to join Netflix at this early stage as we continue doing what we love to do while helping to shape the future of games on Netflix together.”

Earlier this month, Netflix announced that it was acquiring Finland’s Next Games, a developer of mobile games, for a total value of €65 million ($72 million). The free-to-play mobile games publisher already has developed titles related to some of Netflix’s biggest draws, such as “Stranger Things” and “The Walking Dead.” The deal is expected to close in Q2 2022.

Last September, Netflix acquired Night School Studio, the independent game developer known for narrative-driven titles like “Oxenfree.” The financial terms of the deal were not disclosed. Night School executives had said that the studio would continue to work on Oxenfree II and other Night School titles.

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The acquisitions are part of Netflix’s bigger strategy to build out its gaming content to complement its video catalog.

“We’re still in the early days of building great game experiences as part of your Netflix membership,” Amir Rahimi, the vice president of game studios at Netflix, said in a statement. “Through partnerships with developers around the world, hiring top talent, and acquisitions like this, we hope to build a world-class games studio capable of bringing a wide variety of delightful and deeply engaging original games – with no ads and no in-app purchases – to our hundreds of millions of members around the world.”

Netflix has been building out its gaming service since late last year, when the company debuted its initial lineup that included a couple of “Stranger Things”-themed titles and other casual games.

Since then, Netflix has rolled out several other titles, including “Arcanium: Rise of Akhan,” “Asphalt Xtreme,” “Bowling Ballers,” “Card Blast,” “Dominoes Café, “Dungeon Dwarves,” “Hextech Mayhem: A League of Legends Story,” “Knittens,” “Krispee Street,” “Shooting Hoops,” “Teeter (Up)” and “Wonderputt Forever.” Earlier this week, the company expanded its lineup with two games called “Shatter Remastered” and “This Is A True Story.” Netflix also teased its first upcoming first-person shooter title called “Into the Dead 2: Unleashed.”

The organization cleared up for financial backers during its Q4 income call that these underlying gaming dispatches are more about setting up Netflix to more readily comprehend what buyers need from the new assistance. Netflix still can’t seem to detail how well its games are performing, just saying that it has a “developing number” of both everyday dynamic and month to month dynamic clients on its gaming titles. Netflix has likewise implied that it’s available to permitting bigger game IP that individuals will perceive from now on.

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